Racial Ability revamped
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Aneerhas/Sharanth
Kuri
Maug
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TuathaDea :: General :: Rift Discussion :: Race
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Racial Ability revamped
RACIAL ABILITY REVAMP
* Updated all Racial Abilities.
MATHOSIANS
* Removed Heroic Resolve,
* Thedeor's Will now increases Dexterity by 10.
* Added: Hibernate: The Mathosian collapses and enters a deep sleep for up to 1 minute, causing enemies to ignore them and despawning any pets the Mathosian may have. After 1 minute the Mathosian will die unless they wake themselves up. This ability cannot be used in combat.
HIGH ELVES
* Removed Wisdom of the Ages.
* Tavril's Grace now increases Wisdom by 10.
* Added: Angelic Flight: Flies toward the selected area. Cannot be used in combat.
DWARVES
* Removed Second Wind.
* Bahralt's Mettle now increases Strength by 10.
* Added: Density: Dwarves can fall twice the distance of other races safely.
ETHIAN
* Removed Eth-Made Shield Generator.
* Sun's Fortune now increases Intelligence by 10.
* Added: Agility: Increases movement speed by 70% for 15 seconds. This ability cannot be used in combat.
KELARI
* Removed Kelari Frenzy.
* Flame's Ferocity now increases Dexterity by 10.
* Added Camouflage: The Kelari transforms into a fox for up to 30 seconds, causing enemies to ignore them and despawning any pets the Kelari may have. This ability cannot be used in combat.
BAHMI
* Removed Sefir of Power.
* Removed Sefir of Constitution.
* Added: Sefir of Strength: Increases Strength by 10.
* Added: Mighty Leap: Leaps at the selected area. Cannot be used in combat.
* Updated all Racial Abilities.
MATHOSIANS
* Removed Heroic Resolve,
* Thedeor's Will now increases Dexterity by 10.
* Added: Hibernate: The Mathosian collapses and enters a deep sleep for up to 1 minute, causing enemies to ignore them and despawning any pets the Mathosian may have. After 1 minute the Mathosian will die unless they wake themselves up. This ability cannot be used in combat.
HIGH ELVES
* Removed Wisdom of the Ages.
* Tavril's Grace now increases Wisdom by 10.
* Added: Angelic Flight: Flies toward the selected area. Cannot be used in combat.
DWARVES
* Removed Second Wind.
* Bahralt's Mettle now increases Strength by 10.
* Added: Density: Dwarves can fall twice the distance of other races safely.
ETHIAN
* Removed Eth-Made Shield Generator.
* Sun's Fortune now increases Intelligence by 10.
* Added: Agility: Increases movement speed by 70% for 15 seconds. This ability cannot be used in combat.
KELARI
* Removed Kelari Frenzy.
* Flame's Ferocity now increases Dexterity by 10.
* Added Camouflage: The Kelari transforms into a fox for up to 30 seconds, causing enemies to ignore them and despawning any pets the Kelari may have. This ability cannot be used in combat.
BAHMI
* Removed Sefir of Power.
* Removed Sefir of Constitution.
* Added: Sefir of Strength: Increases Strength by 10.
* Added: Mighty Leap: Leaps at the selected area. Cannot be used in combat.
Maug- Rift Member
- Posts : 69
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Join date : 2011-01-19
Location : Florida
Re: Racial Ability revamped
These are considerably more in inline with each other. I like the changes.
Kuri- Rift Member
- Posts : 15
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Join date : 2011-01-19
Age : 67
Location : Maryland
Re: Racial Ability revamped
Can't wait to try my flight
So they remove the High Elf mana regen & increased wisdom instead. Now I am curious how mana regen is going to be.
Dwarves can fall twice the distance of other races safely. - Now this hope Tol won't end up dying jumping from high buildings
So they remove the High Elf mana regen & increased wisdom instead. Now I am curious how mana regen is going to be.
Dwarves can fall twice the distance of other races safely. - Now this hope Tol won't end up dying jumping from high buildings
Aneerhas/Sharanth- Guild Master
- Posts : 94
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Join date : 2010-07-27
Location : Alberta Canada
Re: Racial Ability revamped
Dwarf punting will be a major sport in Telara!
Maug- Rift Member
- Posts : 69
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Join date : 2011-01-19
Location : Florida
Re: Racial Ability revamped
She knows me so welll, I love to jump off things. It has probably all ready cost me a few gold in soul heals
The changes will be nice, just what the doctor ordered.
Going to post in guild rules, dwarf throwing/punting is disallowed. Failure to follow the rules, will result in no ale for you!
The changes will be nice, just what the doctor ordered.
Going to post in guild rules, dwarf throwing/punting is disallowed. Failure to follow the rules, will result in no ale for you!
Last edited by Tolgeranth on Mon Jan 31, 2011 8:14 pm; edited 1 time in total (Reason for editing : Addendum)
Tolgeranth- Guild Master
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Age : 51
Location : Grande Prairie, Alberta
WereMonger- Rift Member
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Join date : 2011-01-30
Age : 53
Location : New Madrid, Missouri (USA)
Re: Racial Ability revamped
That's what Gimli said!
Maug- Rift Member
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Location : Florida
Re: Racial Ability revamped
so for a mage, i guess being a dwarf is pretty pointless. u think the wisdom boost of a high elf would be the better choice?
CelticWarrior- Rift Member
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Age : 34
Location : New York
Re: Racial Ability revamped
I think the 10 pts on each race will not matter in the end, play whatever race you want.
Maug- Rift Member
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Join date : 2011-01-19
Location : Florida
Re: Racial Ability revamped
Yeah, looking at the stats even by the high teens it seems like the racials are really more flavour than anything else. Which is good as far as I'm concerned, I'd rather not be pigeonholed into having a "you must play this race for this class or you are totally gimped" situation. 10 points is a nice bump early on, is all.
And I think Tol has a thing for beards.
And I think Tol has a thing for beards.
mightydarv- Rift Member
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Join date : 2011-02-07
Location : Reno, NV
TuathaDea :: General :: Rift Discussion :: Race
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