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Racial Ability revamped

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Racial Ability revamped

Post by Maug on Mon Jan 31, 2011 1:11 pm

RACIAL ABILITY REVAMP
* Updated all Racial Abilities.

MATHOSIANS
* Removed Heroic Resolve,
* Thedeor's Will now increases Dexterity by 10.
* Added: Hibernate: The Mathosian collapses and enters a deep sleep for up to 1 minute, causing enemies to ignore them and despawning any pets the Mathosian may have. After 1 minute the Mathosian will die unless they wake themselves up. This ability cannot be used in combat.

HIGH ELVES
* Removed Wisdom of the Ages.
* Tavril's Grace now increases Wisdom by 10.
* Added: Angelic Flight: Flies toward the selected area. Cannot be used in combat.

DWARVES
* Removed Second Wind.
* Bahralt's Mettle now increases Strength by 10.
* Added: Density: Dwarves can fall twice the distance of other races safely.

ETHIAN
* Removed Eth-Made Shield Generator.
* Sun's Fortune now increases Intelligence by 10.
* Added: Agility: Increases movement speed by 70% for 15 seconds. This ability cannot be used in combat.

KELARI
* Removed Kelari Frenzy.
* Flame's Ferocity now increases Dexterity by 10.
* Added Camouflage: The Kelari transforms into a fox for up to 30 seconds, causing enemies to ignore them and despawning any pets the Kelari may have. This ability cannot be used in combat.

BAHMI
* Removed Sefir of Power.
* Removed Sefir of Constitution.
* Added: Sefir of Strength: Increases Strength by 10.
* Added: Mighty Leap: Leaps at the selected area. Cannot be used in combat.

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Re: Racial Ability revamped

Post by Kuri on Mon Jan 31, 2011 5:40 pm

These are considerably more in inline with each other. I like the changes.

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Re: Racial Ability revamped

Post by Aneerhas/Sharanth on Mon Jan 31, 2011 6:32 pm

Can't wait to try my flight Very Happy
So they remove the High Elf mana regen & increased wisdom instead. Now I am curious how mana regen is going to be.

Dwarves can fall twice the distance of other races safely. - Now this hope Tol won't end up dying jumping from high buildings Very Happy

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Re: Racial Ability revamped

Post by Maug on Mon Jan 31, 2011 7:09 pm

Dwarf punting will be a major sport in Telara!

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Re: Racial Ability revamped

Post by Tolgeranth on Mon Jan 31, 2011 7:13 pm

She knows me so welll, I love to jump off things. It has probably all ready cost me a few gold in soul heals Very Happy

The changes will be nice, just what the doctor ordered.

Going to post in guild rules, dwarf throwing/punting is disallowed. Failure to follow the rules, will result in no ale for you!


Last edited by Tolgeranth on Mon Jan 31, 2011 7:14 pm; edited 1 time in total (Reason for editing : Addendum)

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Dwarf Tossing?!?!?!

Post by WereMonger on Tue Feb 01, 2011 12:41 am


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Re: Racial Ability revamped

Post by Maug on Tue Feb 01, 2011 7:53 am

That's what Gimli said!

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Re: Racial Ability revamped

Post by CelticWarrior on Fri Feb 11, 2011 6:04 pm

so for a mage, i guess being a dwarf is pretty pointless. u think the wisdom boost of a high elf would be the better choice?

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Re: Racial Ability revamped

Post by Maug on Fri Feb 11, 2011 7:03 pm

I think the 10 pts on each race will not matter in the end, play whatever race you want.

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Re: Racial Ability revamped

Post by mightydarv on Fri Feb 11, 2011 7:21 pm

Yeah, looking at the stats even by the high teens it seems like the racials are really more flavour than anything else. Which is good as far as I'm concerned, I'd rather not be pigeonholed into having a "you must play this race for this class or you are totally gimped" situation. 10 points is a nice bump early on, is all.
And I think Tol has a thing for beards.

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